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Halo

Flood Combatant CR: 1/2

Medium undead, neutral
Armor Class: 14 (Natural Armor)
Hit Points: 25 (3d8 + 10)
Speed: 35 ft

STR

14 +2

DEX

16 +3

CON

12 +1

INT

5 -3

WIS

6 -2

CHA

5 -3

Saving Throws: WIS (+0)
Damage Vulnerabilities: Fire
Damage Resistances: Necrotic, Nonmagical Slashing & Bludgeoning
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Incapacitated, Poisoned
Senses:
  • Corpse Seeker. The Flood Combatant has advantage on Wisdom (Perception) checks used to find dead creatures.
  • Passive Perception: 10
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 1/2

  • Jump. The Flood Combatant can jump vertically or horizontally a distance of 15ft. as a bonus action.
  • Pack Tactics. The Flood Combatant has advantage on an attack roll against a creature if at least one other Flood form is within 5ft. of the creature.
  • Undead Fortitude. If damage reduces the Flood Combatant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or the result of a critical hit. On a success, the Flood Combatant drops to 1 hit point instead.

Actions

  • Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.


Created by

DarthKarth1322.

Statblock Type

Monster

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