Large , Any
Jump. If the Sand Scythe moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on the jump costs a foot of movement.
Dash: Move again at full speed Evasive Maneuvers: Until the start of your next turn, the vehicle has advantage on dexterity saving throws. Additionally, the vehicle takes no damage on a successful dexterity saving throw, and half damage on a failure.
Uncanny Dodge. As a reaction, the sand scythe reduces incoming damage for the next attack by half. Damage threshold is calculated before this damage is reduced.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!