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Barlo Bandman

Medium Human Bandit, Minstrel, Any Non-lawful

Armor Class 12(Leather armor)
Hit Points 2d8+2+(1d8+1)*Sidekick level
Speed: 30 ft

STR

11
( +0 )

DEX

12
( +1 )

CON

12
( +1 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

10
( +0 )

Saving Throws Charisma +2
Skills 5 skills of your choice, light armor, simple weapons, scimitar, and 2 tools of your choice. 
Senses Passive Perception 10
Languages Common
Challenge Rating 1/8 (25xp)
Proficiency Bonus Based on Sidekick level

Description

A minstrel who relies on luck to get through his troubles.

Ideals

Freedom

Bonds

I have an outstanding debt to pay, and the collectors are out for my hide.

Flaws

I'm on a roll, there's no way I can lose! I just need a few gold to continue.


Sidekick features: Expert  

  • (1st level) Helpful: Barlo can take the Help action as a bonus action.
  • (2nd level) Cunning Action: Barlo can take the Dash, Disengage, or Hide action as a bonus action.
  • (3rd level) Expertise: Choose two of Barlo's skill proficiencies. Double their bonus from proficiency.
  • (4th level) Ability Score Improvement: Barlo's Dexterity becomes 14.
  • (5th level) Proficiency Bonus +3
  • (6th level) Coordinated Strike: Helpful now has a 30ft range when used to help attack a creature, and Barlo deals an extra 2d6 damage to that creature the next time he hits it on the current turn. The extra damage matches the damage type dealt.
  • (7th level) Evasion: Barlo now takes half damage from failed Dex saving throws for half damage, and no damage from successful ones. This effect is not applicable when he is incapacitated.
  • (8th level) Ability Score Improvement: Barlo's Dexterity becomes 16.
  • (9th level) Proficiency Bonus +4
  • (10th level) Ability Score Improvement: Barlo's Wisdom becomes 12.
  • (11th level) Inspiring Help: The help action also adds 1d6 to the d20 roll. This d6 can be added to damage instead for an attack roll.
  • (12th level) Ability Score Improvement: Barlo's Dexterity becomes 18.
  • (13th level) Proficiency Bonus +5
  • (14th level) Reliable Talent: d20 rolls of 9 or less become 10 for ability checks that apply the whole proficiency bonus.
  • (15th level) Expertise Improvement: Choose two skill proficiencies not already affected by Expertise. Double their bonus from proficiency.
  • (16th level) Ability Score Improvement: Barlo's Wisdom becomes 14.
  • (17th level) Proficiency Bonus +6
  • (18th level) Sharp Mind: Barlo gains proficiency with Wisdom Saving Throws.
  • (19th level) Ability Score Improvement: Barlo's Dexterity becomes 20.
  • (20th level) Inspiring Help Improvement: Use 2d6 instead of 1d6 for inspiring help.
   

Actions

  • Scimitar: +3 to hit, reach 5ft, 4(1d6+1) slashing
  • Light Crossbow: +3 to hit, range 80/320ft, 5(1d8+1) piercing


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