| Fire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time. Recall Knowledge - Elemental (Arcana, Nature): DC 15 Unspecific Lore: DC 13 Specific Lore: DC 10 | |
| Perception | +3 darkvision, smoke vision | 
| Languages | Ignan | 
| Skills | Acrobatics +7 , Deception +7 | 
| STR +0 , DEX +4 , CON +0 , INT -2 , WIS +0 , CHA +2 | |
| AC | 17 | 
| Saving Throws | Fort +3, Ref +9, Will +7 , (fast healing 2 (while touching fire)) | 
| HP | 16 - Immunities bleed, fire, paralyzed, poison, sleep; - Weaknesses cold 3 | 
| Speed | 20 feet, fly 25 feet | 
| Melee | Melee  Jaws  +9   +4 / -1 (finesse]), Damage  Piercing  and  1d4:fire | 
| Special Abilities | Smoke Vision The fire mephit ignores the concealed condition from smoke.  Breath Weapon (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals  Fire  and  Persitent fire  damage to each creature within the area (DC 17 basic Reflex save). The fire mephit can’t use Breath Weapon again for  rounds . | 
| Spells | Arcane Innate Spells +5 DC 15; Cantrips (1st) daze, light |