Jackal of the Steppe | Monster / NPC | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Jackal of the Steppe - Rogue 2
UNIQUEREDMEDIUMGNOLLTIEFLING

Dodra scout, joined a band of adventurers to investigate a virulent plague in Engleher. They left him buried in rubble at the Engleher silver mine. He has since signed to the Drill Lodge in furthering their interests in Vrur.
Perception +5 darkvision
Languages Abyssal, Common, Gnollic, Elvish
Skills Acrobatics +7 , Deception +7

STR +1 , DEX +3 , CON +2 , INT +2 , WIS -1 , CHA +1

Items Dagger, Rapier, Leather Armor
AC 18
Saving Throws Fort +8, Ref +11, Will +11
HP28
Speed 25 feet
Melee Melee Dagger +9 +5 / +1 (Agile, Finesse, Thrown Versatile), Damage Piercing ; Rapier +9 +4 / -1 ( Deadly , Disarm, Finesse), Damage Piercing
Special Abilities Mastermind Racket Where others might use sleight of hand or a silver tongue to achieve their objectives, you rely on your intellect to craft intricate schemes. You likely view your operations as a chess game, always planning 10 steps where others might plan three. You might be a detective determined to solve crimes or a spymaster serving a powerful family or nation. If you operate outside the law, you might be an aspiring crime lord or information broker, excellent at directing others toward suitable jobs.
If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute.
You're trained in Society and one of the following skills of your choice: Arcana, Nature, Occultism, or Religion. You can choose Intelligence as your key ability score.
Tumble Behind You tumble under and behind your foe to catch them off guard. When you successfully Tumble Through, the foe whose space you passed through is flat-footed against the next attack you make before the end of your turn.
Sneak Attack When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra Precision damage . For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
Suprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Cleaver Gambit Trigger Your Strike critically hits and deals damage to a creature you've identified with Recall Knowledge. Your battle tactics are aided by your assessment of your foes' capabilities, allowing you to adjust your movements to maximum advantage instantly. You Step or Stride; this movement doesn't trigger reactions from the triggering creature.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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