| Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13 | |
| Perception | +7 |
| Languages | Common |
| Skills | Arcana +11 , Society +9 , Stealth +7 , Theivery +9 |
STR +0 , DEX +2 , CON +1 , INT +4 , WIS +1 , CHA +1 | |
| Items | invisibility potion, spellbook, staff, thieves' tools |
| AC | 17 |
| Saving Throws | Fort +8, Ref +9, Will +10 |
| HP | 31 |
| Speed | 25 feet |
| Melee | Melee Staff +7 +2 / -3 ( Two-Hand ), Damage Bludgeoning ; |
| Spells | Arcane Prepared Spells Attack DC 20, ; 2nd flaming sphere, knock, see invisibility; 1st grease, mage armor, magic missile, true strike; Cantrips (2nd) dancing lights, daze, detect magic, electric arc, mage hand, message, shield Wizard School Spell DC 20, 1 Focus Point; 2nd diviner's sight |
| Source Gamemastery Guide pg. 226 | |