Mage for Hire | Monster / NPC | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Mage for Hire - Mercenary 3
BLUEMEDIUMHUMANOID

Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.   Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13
Perception +7
Languages Common
Skills Arcana +11 , Society +9 , Stealth +7 , Theivery +9

STR +0 , DEX +2 , CON +1 , INT +4 , WIS +1 , CHA +1

Items invisibility potion, spellbook, staff, thieves' tools
AC 17
Saving Throws Fort +8, Ref +9, Will +10
HP31
Speed 25 feet
Melee Melee Staff +7 +2 / -3 ( Two-Hand ), Damage Bludgeoning ;
Spells Arcane Prepared Spells Attack DC 20, ; 2nd flaming sphere, knock, see invisibility; 1st grease, mage armor, magic missile, true strike; Cantrips (2nd) dancing lights, daze, detect magic, electric arc, mage hand, message, shield Wizard School Spell DC 20, 1 Focus Point; 2nd diviner's sight
Source Gamemastery Guide pg. 226

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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