| Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore: DC 20 Specific Lore: DC 17 | |
| Perception | +13 | 
| Languages | Common | 
| Skills | Athletics +15 , Monster Lore +13 , Stealth +13 , Survival +11 | 
| STR +4 , DEX +3 , CON +3 , INT +1 , WIS +1 , CHA +1 | |
| Items | +1 greataxe, composite longbow (20 arrows), hide armor | 
| AC | 23 | 
| Saving Throws | Fort +15, Ref +11, Will +13 | 
| HP | 108 | 
| Speed | 25 feet | 
| Melee |  Greataxe  +15   +10 / +5 (magical, sweep), Damage  Slashing ; | 
| Ranged |  Composite Longbow  +14   +9 / +4 ( deadly , propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage  Piercing ; | 
| Special Abilities |  Attack of Opportunity  Rage (concentrate, emotion, mental) Requirements The monster hunter isn't fatigued or raging; Effect The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious. Once the rage ends, the monster hunter can't Rage again for 1 minute.  Sudden Charge The monster hunter Strides twice and makes a melee Strike. | 
| Source Gamemastery Guide pg. 227 | |