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Monster Hunter - Mercenary 6
BLACK, GREENMEDIUMHUMANOID

Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.   Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore: DC 20 Specific Lore: DC 17
Perception +13
Languages Common
Skills Athletics +15 , Monster Lore +13 , Stealth +13 , Survival +11

STR +4 , DEX +3 , CON +3 , INT +1 , WIS +1 , CHA +1

Items +1 greataxe, composite longbow (20 arrows), hide armor
AC 23
Saving Throws Fort +15, Ref +11, Will +13
HP108
Speed 25 feet
Melee Greataxe +15 +10 / +5 (magical, sweep), Damage Slashing ;
Ranged Composite Longbow +14 +9 / +4 ( deadly , propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage Piercing ;
Special Abilities Attack of Opportunity
Rage (concentrate, emotion, mental) Requirements The monster hunter isn't fatigued or raging; Effect The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious. Once the rage ends, the monster hunter can't Rage again for 1 minute.
Sudden Charge The monster hunter Strides twice and makes a melee Strike.
Source Gamemastery Guide pg. 227

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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