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Executioner - Officer 6
BLACKMEDIUMHUMANOID

Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands.   Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore: DC 20 Specific Lore: DC 17
Perception +12
Languages Common
Skills Athletics +15 , Intimidation +13 , Medicine +10

STR +5 , DEX +2 , CON +3 , INT -1 , WIS +2 , CHA +2

Items +1 greataxe, hood, leather armor
AC 23
Saving Throws Fort +15, Ref +12, Will +14
HP105
Speed 25 ft
Melee Greataxe +16 +11 / +6 ] (Magic, Sweep) Damage Slashing
Special Abilities Behead Requirements The executioner is adjacent to a dying creature or a creature specifically prepared for a killing blow; Effect The executioner Strikes the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a Fortitude save or be reduced to 0 HP and become dying 1. If the creature was already dying (including if it was reduced to 0 HP by the Strike's damage), the creature's dying value increases by 1, in addition to any increase from the Strike. On a critical failure, the creature dies instantly. If the executioner's Strike was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw.
Intimidating Strike (emotion, fear, fighter, mental) The executioner makes a melee Strike. If it hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit.
Mark for Death (concentrate) The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the Strike deals additional precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends.
   
Source Gamemastery Guide pg. 234

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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