Mage Armour | Spell | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Mage Armour - Abjuration 1
ABJURATION

Traditions Components
arcane occult somatic verbal
Cast Range Target Duration Saving Throw
2 actions - Self until the next time you make your daily preparations -
Description
You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.   Heightened (4th) You gain a +1 item bonus to saving throws. Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws. Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws. Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

Created by

730rox.

System

Pathfinder 2e

Statblock Type

Spell

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