Species | Draconid |
Subspecies | Sea Wyvern |
Size | Large |
Type | Dragon (Aquatic) [Sagittarius] |
Hit Dice | 7d12+14 (194 hp) |
Speed | 20', Swim 20', Fly 60' (poor) |
Abilities | Str 19, Dex 14, Con 15, Int 6, Wis 12, Cha 9 |
Special Qualities | Darkvision 60', Fire Resistance 5, Immune (Sleep and Paralysis), Low-light Vision, Scent |
Environment | Any Aquatic (The Sea Wyvern) |
Organization | Unique |
Treasure | None |
Alignment | N |
Advancement | 8-10 HD (Huge), 11-21 HD (Gargantuan) |
Level Adjustment | - |
Skills |
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Perception +18, Sense Motive +11, Stealth +8, Swim +14 +4 racial bonus on Perception checks. +4 circumstance bonus on Stealth checks while in water. +10 racial bonus to Swim checks. |
Feats |
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Ability Focus (poison), Alertness, Flyby Attack, (B) Multiattack |
Combat | |
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Initiative | +2 |
Armor Class (AC) | 9 (40) [+7 base, -1 size, +2 dex]; Flat-footed 9 |
Base Attack | +35%/+75% [+4] |
Full Attack | Sting +50% [+4] (max Large plus poison) - Bite +40% [+4] (max Huge) - 2 Wings +40% [+2] (max Large) - 2 Talons +40% [+4] (max Huge) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Poison, Fire Domain Spells, Improved Grab |
Saves | Fort +7, Ref +7, Will +6 |
Description |
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Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then make a grapple attack or check as a free action without provoking an attack of opportunity. If it wins a grapple check, it establishes a hold and stings. If it establishes a hold with a grapple attack instead, it can sting. Poison (Ex): Injury; Fortitude DC 17; Frequency 1/rnd for 6 rnds; Effect 1d4 Con damage. Cure 2 consecutive saves. The save DC is Constitution-based. |