Species | Tanar'ri |
Subspecies | Dretch |
Size | Small |
Type | Outsider (Chaotic, Extraplanar, Evil, Tanar'ri) |
Hit Dice | 2d8+4 (36 hp) |
Speed | 20' |
Abilities | Str 12, Dex 10, Con 15, Int 5, Wis 11, Cha 11 |
Special Qualities | DR 5/cold iron and good, Darkvision 60', Immune (electricity and poison), Resistances (acid 10, cold 10, and fire 10), Telepathy 100' |
Environment | Infinite Layers of the Abyss |
Organization | Solitary, pair, gang (3-5), crowd (6-15), mob (10-40) |
Treasure | None |
Alignment | CE |
Advancement | 3-6 HD (Small) |
Level Adjustment | +2 |
Skills |
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Perception +5, Stealth +9, Survival +0 (+2 following tracks) |
Feats |
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Multiattack |
Combat | |
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Initiative | +0 |
Armor Class (AC) | 6 (15) [+2 base, +1 size]; Flat-footed 6 (5) |
Base Attack | +10%/-5% [+1] |
Full Attack | 2 Claw +20% [+1] (max Medium) - Bite +10% (max Small) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Spell-like Abilities, Summon Tanar'ri |
Saves | Fort +5, Ref +3, Will +3 |
Description |
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Spell-like Abilities (Sp): 1/day - Scare (DC 12), Stinking Cloud (DC 13 CL 2nd. The save DCs are Charisma-based. Summon Tanar'ri (Sp): 1/day, a dretch can attempt to summon another dretch with a 35% chance of success. This ability is the equivalent of a 1st-level spell. |