Name | John Reese |
Handle | Surge |
Role | Medic |
Role Ability | Medicine |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | 14 |
Perception (INT) | 10 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 14 |
Contortionist (DEX) | - |
Dance (DEX) | 12 |
Endurance (WILL) | 10 |
Resist Torture/Drugs (WILL) | - |
Stealth (DEX) | 10 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 7 |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 10 |
Gamble (INT) | 14 |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 10 |
Language:Swahili (INT) | 12 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 10 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 14 |
Evasion (DEX) | 10 |
Martial Arts (DEX) x2 | 14 |
Melee Weapon (DEX) | 12 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | - |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | - |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 8 |
Human Perception (EMP) | 8 |
Interrogation (COOL) | 8 |
Persuasion (COOL) | 8 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | 12 |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 10 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | 14 |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 6 / 60 |
Hitpoints | 29 / 50 |
Death Save | 8 |
Seriously Wounded Threshold | 25 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Stun button | 2d6 | 2 | conceal | |
Brawl/Martial | 2d6 | 2 |
Location | Type | SP | AP |
---|---|---|---|
Head | None | 0 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Left Arm | Data | HL |
---|---|---|
Cyberarm | installed | 7 |
Medscanner | +2 to First Aid and Paramedic. 2 Option Slots. | 7 |
Neural Link | Data | HL |
---|---|---|
Chipware Socket | Required for Chipware | 7 |
Tactile Boost | detect motion within 20m/yd by placing hand on surface. | 7 |
Aliases | |
Improvement Points | 0 / 110 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | |
Addictions | |
Fashion |
Gear | Light Armorjack Stun Baton Medtech Bag Bulletproof shield Leisurewear Assault Rifle (bad quality) Very Heavy pistol 2 airhypo Agent 2 Handcuffs Infrared Nigh vision scope 2 Stim 1 flashbang drugs |
Ammo | SH pistol (30) Assault rifle (40) |
Cash | 5205 |
Housing | |
Rent | |
Lifestyle | |
Notes | Surgury:4 Cryo:1 pharma:1 Karate:1 |