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BACKGROUND
Name John Reese
Handle Surge
Role Medic
Role Ability Medicine
Rank 4
INT 8
REF 3
DEX 8
TECH 8
COOL 6
WILL 8
LUCK 2
MOVE 7
BODY 8
EMP 6
SKILLS
Awareness SkillsBASE
Concentration (WILL) 10
Conceal/Reveal Object (INT) -
Lip Reading (INT) 14
Perception (INT) 10
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 14
Contortionist (DEX) -
Dance (DEX) 12
Endurance (WILL) 10
Resist Torture/Drugs (WILL) -
Stealth (DEX) 10
Control SkillsBASE
Drive Land Vehicle (REF) 7
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 10
Gamble (INT) 14
Education SkillsBASE
Language: Streetslang (INT) 10
Language:Swahili (INT) 12
Library Search (INT) -
Local Expert: Your Home (INT) 10
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 14
Evasion (DEX) 10
Martial Arts (DEX) x2 14
Melee Weapon (DEX) 12
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) -
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) -
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 8
Human Perception (EMP) 8
Interrogation (COOL) 8
Persuasion (COOL) 8
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) 12
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 10
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 14
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity6 / 60
Hitpoints29 / 50
Death Save8
Seriously Wounded Threshold25
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Stun button 2d6 2 conceal
Brawl/Martial 2d6 2
ARMOR
Location Type SP AP
Head None 0 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 54)
Left Arm Data HL
Cyberarm installed 7
Medscanner +2 to First Aid and Paramedic. 2 Option Slots. 7
Neural Link Data HL
Chipware Socket Required for Chipware 7
Tactile Boost detect motion within 20m/yd by placing hand on surface. 7
Aliases
Improvement Points0 / 110
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear Light Armorjack
Stun Baton
Medtech Bag
Bulletproof shield
Leisurewear
Assault Rifle (bad quality)
Very Heavy pistol
2 airhypo
Agent
2 Handcuffs
Infrared Nigh vision scope
2 Stim
1 flashbang
drugs
Ammo SH pistol (30) Assault rifle (40)
Cash 5205
Housing
Rent
Lifestyle
Notes Surgury:4
Cryo:1
pharma:1
Karate:1
LIFEPATH
Cultural Origins
Sub-Saharan African (Swahili)
Personality
Stable and serious
Clothing Style
Leisurewear (Comfort, Agility, Athleticism)
Never without
Tattoos
Hairstyle
Short and curly
Value Most
Your word
Feeling about people
I stay neutral
Most valued person
No one
Most valued possession
A photograph
Family Background
Ganger "Family"
Childhood Environment
In a decaying, once upscale neighborhood, now holding off the boosters to survive.
Family Crisis
Your family was killed, and you were the only survivor.
Tragic Love Affairs
Set out to murder or maim them.
Life Goals
Save, if possible, anyone else involved in your background, like a lover, or family member.
Friends
Someone you know from The Street. An old childhood friend.
Enemies
Government official Caused the loss of lover, friend, or relative. An entire city or government or agency. Set out to murder or maim them.
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

Supaflydawg.

System

Cyberpunk RED

Statblock Type

Character Sheet

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