If the heroes earn the support of the Tavish Mill, Klorte allows them to Earn Income using Survival by patrolling the flumeās length. If you choose, encounters with local wildlife might liven up a shift of flume-walking. If Klorte warms to the heroes, he might even gift them one of his old +1 hatchets. Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore: DC 22 Specific Lore: DC 19 | |
Perception | +9 |
Languages | Common, Orcish |
Skills | Athletics +13 , Crafting +16 , Diplomacy +10 , Engleher Lore +16 , Society +12 |
STR +5 , DEX +2 , CON +4 , INT +4 , WIS +1 , CHA +1 | |
Items | two +1 Hatchets, leather armor |
AC | 22 |
Saving Throws | Fort +12, Ref +12, Will +9 |
HP | 78 |
Speed | 25 ft |
Melee | Hatchets +15 +11 / +7 ] (Magic, Agile, Sweep, Thrown 10ft) Damage Slashing |
Special Abilities | Attack of Opportunity ![]() Bravery When Pahrbub succeeds at a Will save against a fear effect, he gets a critical success instead. In addition, anytime he gains the frightened condition, reduce its value by 1. Intimidating Strike ![]() Knockdown ![]() Power Attack ![]() Smith's fury The smith deals an additional 1d6 damage when they hit with a weapon they created. |