| Renowned for their rigid adherence to the law, Hellknight Orders draw on honorable soldiers across Gradus | |
| Perception | +7 | 
| Languages | Common, Infernal | 
| Skills | Athletics +8 , Intimidation +4 , Religion +5 , Society +4 | 
| STR +4 , DEX +1 , CON +3 , INT +0 , WIS +1 , CHA +0 | |
| Items | full plate armor, greatsword, javelin (2) | 
| AC | 20 | 
| Saving Throws | Fort +9, Ref +7, Will +5 | 
| HP | 34 | 
| Speed | 20 feet | 
| Melee |  Great Sword:  +10 / +5 / 0  Versatile Damage:  Slashing | 
| Ranged |  Javelin: +7 / +2 /[roll;1d20-3|-3] Range 30ft | Damage  Piercing | 
| Special Abilities |  Attack of Opportunity  Intimidating Strike Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.  Power Attack Slashing [br |