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Monster Manual, page 58

Glabrezu CR: 9

Large fiend (demon), chaotic evil
Armor Class: 17 (natural armor)
Hit Points: 157 (15d10+75)
Speed: 40 ft

STR

20 +5

DEX

15 +2

CON

21 +5

INT

19 +4

WIS

17 +3

CHA

16 +3

Saving Throws: STR +9, CON +9, WIS +7, CHA +7
Skills: Proficiency Bonus +4
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: poisoned
Senses: Truesight 120 ft, Passive Perception 13
Languages: Abyssal, Telepathy 120 ft
Challenge Rating: 9

Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:   At will: darkness, detect magic, dispel magic   1/day each: confusion, fly, power word stun   Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.   Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.   Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.   Variant: Summon Demon (1/Day)
The demon chooses what to summon and attempts a magical summoning. A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


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imtealted.

Statblock Type

Monster

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