Remove these ads. Join the Worldbuilders Guild

Monster Manual, page 138

Gas Spore CR: 1/2

Large plant, unaligned
Armor Class: 5
Hit Points: 1 (1d10-4)
Speed: 0 ft , can hover

STR

5 -3

DEX

1 -5

CON

3 -4

INT

1 -5

WIS

1 -5

CHA

1 -5

Skills: Proficency Bonus +2
Damage Immunities: poison
Condition Immunities: blinded, deafened, frightened, paralyzed, poisoned, prone
Senses: Blindsight 30 ft (blind beyond this radius), passive Perception 5
Languages: - -
Challenge Rating: 1/2

Death Burst. The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become infected with a disease on a failed save. Creatures immune to the poisoned condition are immune to this disease.   Spores invade an infected creature's system, killing the creature in a number of hours equal to 1d12 + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that grow to full size in 7 days.   Eerie Resemblance. The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Actions

Touch. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 poison damage, and the creature must succeed on a DC 10 Constitution saving throw or become infected with the disease described in the Death Burst trait.

Suggested Environments

Underdark


Created by

imtealted.

Statblock Type

Monster

Link/Embed