Ancient Lineage
Among the peoples of Iùrmen there are still those who descend
from ancient houses or inherit honors and responsibilities
as descendants of more or less historically relevant figures.
In the Lunar Age, politics and kingdoms have changed, giving
way to new orders and territorial control by religious cults.
An exception are the Lands of Alper, where the descendants
of those who were deceived by the Trudens to become hideous
Wild Oms still rule. The history of the world saw a succession
of characters, ruling families or saviours who ruled nations.
Alas, of those glories there is nothing left but a shadow that
weighs heavily on the shoulders of a few, whose goal is to
restore the rightful authority of their ancestors.
Skill Proficiencies Perform or Persuasion; Arcana or History One type of martial weapon (melee or ranged)
Equipment A martial weapon in which you are Proficient,
a family heirloom in bronze (worth 3 gp), simple clothes, a
cloak depicting a family or cultural crest, a red wine flask, a
gold ring gifted by your parents (worth 15 gp) and a worn
copy of the Annals of Iùrmen
Features
Feature: Noble Birth
Whether your lineage has decayed, or the memory of your ancestors
is still alive, those who bear an Ancient Lineage still
retain a certain authority in the political field. While others
must earn the right to access reserved places or have difficulties
getting an audience with important people, there are those who
can boast of their descendants and enjoy privileges denied to
ordinary people, given that you are in a place relating to your
origin or among people who respect the noble history of your
lineage. Even in such circumstances, it will often be necessary
to provide proof of your ancestry, such as cemetery records, a
signet ring, wills, or possibly letters from well-respected individuals.
This feature can also be interpreted as an influence on
certain ethnic groups, rather than towards political figures.
Below are the possible origin lineage and the benefits that
come with it.
- Lyvar Chieftain: Every nomadic group of Night
Faeling knows how to recognize the heir of their guide
or a descendant of the ancient chieftains of the depths.
When in contact with Lyvar groups, you will exercise a
greater authority.
- Heirs of the Kingdom of Sarneum: The royal lineage
of Sarneum is not yet completely lost, and there are still
distant descendants of the family to which Ma'Hal III,
grandfather of Mirithlen herself, belonged. When the
Ishdrim acknowledge your lineage, they cannot help
but feel subservient, nostalgic of the tales of when they
reigned and prospered in the southern continent.
- Noble Houses of the First Men: Ghirion, Olendris,
Zirmael and several others. These are the fallen houses
from when Xivanis reigned, and some even date back
to the age of the Thurinthian Empire. Those who
bear these names carry a heavy burden, since it was
from them and their deeds that the decline of Iùrmen
originated. However, the Anireth unreservedly respect
the descendants of their lost aristocracy as they still
hope for the redemption of their people, or even a
return to the ancient glories. This guarantees a strong
influence over the Anireth you encounter.
- Cursed Garnar Lineage: Among the Garnar, there
are some who descend from those who brought the
curse on their entire people, but whom many still
remember as warriors, chieftains, and paragons of virtue.
Even today, in the Northern Lookout, some of these
descendants maintain their rule over the Alperns, and
it is quite common for them to challenge each other,
fostering internal wars to prove who is the strongest
and most worthy to lead the people. If you possess such
ancestry, some may curse your ancestors for their pact
with the Trudens, but no one can deny you an audience
with Alper's rulers.
- Sons of the Early Satyrs: Among the several lines of
Satyrs that once populated Iùrmen, only the Rizadrin
survive. Among them, some boast a blood bond with
the kings of the World Below, supreme governors of the
lost cities of the Lunar Satyrs. Such a lineage cannot
be ignored even by Anvernia, who rules over the Lunar
Cult.
- Descendants of Erven the Strong: Everyone knows the
legend of Erven, and the Gray Folk literally idolize this
legendary figure. He had three children, who gave rise
to three sub-kingdoms. However, it is highly likely that
the last descendants of Erven's bloodline come from his
daughter Hislith. Proving to be heirs of such a noble
lineage would allow you to find open doors among the
Gray Folk or in the vicinity of Ervenrun. Even among
the followers of the Old Tradition, rulers of the citadel,
you would stir a certain awe.
- Ancient Disciples of Rahidra: Primevals pass down
the tales of how Rahidra led her people to the east, and
still many tell tales of those who were at first her direct
disciples and then became spiritual guides of tribes and
families. Those who can boast the legacy of Rahidra's
historical disciples enjoy a special consideration and a
certain respect among the Ejre.
- Perchta’s Blood: Although Krampus adventurers are
always outcasts and exiles who have left the pack, they
can still prove to be part of a glorious lineage. Some
of them, in fact, can prove that they have ties to the
mammoth Ladies of the Beast in their blood, as if they
were descendants of primordial authority. This is due to
the fact that the Ladies of the Beast sometimes blessed
children of their feral people, giving them a semidivine
spark, hoping that they could become fearsome
followers and fierce protectors. Those who can show this
lineage are welcomed in peace, or at least not in open
hostility, by the packs of Krampus in spite of their status
as an outcast.
Variant: Pertcha's Blood
A Krampus who manifests the bygone feral spark granted by
the Ladies of the Beast replaces their background features
with the ones listed here.
- Skills Proficiencies: Athletics; Perception
- Other Proficiencies: One type of martial weapon (melee
or ranged)
- Equipment: A martial weapon in which you are
Proficient, a mask made of wood and feathers with
an engraved symbol that resembles the Perchtas’ icon
(worth 10 gp), tribal clothes, an oil flask, a witch’s pack
and a bone knife
Suggested Characteristics
Being descendants of a noble house or iconic characters is a
burden, as well as an honor. Characters may find themselves
enjoying both renown and prejudice. The nocturnal adventurers
of Ancient Lineage often have very specific personal goals,
such as restoring the importance of their family, regaining the
privilege and lost power, or standing as leaders and paragons for
their own people, inspired by their ancestors’ accomplishments.
Traits
d8 | Personality Traits |
---|
1 | I hate being interrupted while I speak. |
2 | I seize every opportunity to tell the deeds of my ancestors. |
3 | I am picky with some types of foods. |
4 | I can keep a calm demeanor in most situations. |
5 | I believe in my lineage more than any religion. |
6 | Sometimes, I am unintentionally vain. |
7 | I always keep my belongings in order. |
8 | If I am in the wrong, I have a hard time apologizing. |
Ideal
d6 | Ideals |
---|
1 | Rebirth (good): I will do what is in my power to restore my name and that of my ancestors. |
2 | Honourable (lawful): My origins require me to be an example to others. |
3 | Indifference (evil): The fate of others is no business of mine. I have to be successful even at the expense of those around me. |
4 | Bequest (any): Preserving one's traditions is a duty and a necessity. |
5 | Consistency (neutral): When you assert a concept, that must be paramount above everything else. |
6 | Arrogance (chaotic): I deserve more rights than others! |
Bond
d6 | Bonds |
---|
1 | The legends about my ancestors have accompanied me since childhood. |
2 | I try to correct the mistakes of the past and drive away the ill will on my family. |
3 | My land and my city are always in my thoughts. My very story comes from there. |
4 | A family curse haunts me as it once haunted my parents. |
5 | I have to conclude what was started by one of my ancestors. |
6 | I could never leave this object that has been handed down for generations in my family |
Flaw
d6 | Flaws |
---|
1 | Actually, I hate having to always be compared to my lineage. |
2 | I am not likely to feel empathy towards others. |
3 | Every time I fail, I blame my ancestors. |
4 | Sometimes I feel the burden of responsibility and that brings me down. |
5 | I easily fall into vices. |
6 | I cannot admit I am wrong, not even if confronted with hard evidence. |