Pack Tactics. Stutz has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, Stutz has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Apprentice Eldritch Blast. Ranged Spell Attack: -1 to hit, range 120 ft., one target. Hit 5 (1d10) fire damage. When casting the spell there is a 50% chance the spell backfires resulting in Stutz taking 5 (1d10) fire damage.