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Cassondria

CHANGELING HUMAN HUMANOID

Played by Cat

Class
Sorcerer
Size
medium
Alignment
Neutral
XP
Level
  7  
Hero Points
Deity
Human changeling
fortune teller
25 ft
+0
Str
Modifier
Strength
Score
10
+1
Dex
Modifier
Dexterity
Score
12
+2
Con
Modifier
Constitution
Score
14
+3
Int
Modifier
Intelligence
Score
16
+2
Wis
Modifier
Wisdom
Score
14
+4
Cha
Modifier
Charisma
Score
19
Total
25
Base
10
Key
4
Item
0
Prof
11
U T E M L
    +4    

 
Abyssal; Aklo; common; infernal
HP
57/64
Temp. HP
-2
Total
11
Prof. Mod
9
Att. Mod (Wis)
2
Item Mod
0
U T E M L
  +2      

 
Senses
Low-Light vision
Total
21
AC Base
10
Dex Bonus (or AC Cap)
1
Item
1
Prof
9
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
+0        

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 13 2 11 0 4
Reflex (DEX) 10 1 9 0 2
Will (WIS) 13 2 11 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
+0        

 
Total Prof. Mod Ability Mod Item Mod Armor Mod
+10 Acrobatics (dex) 9 1 0
+12 Arcana (int) 9 3 0
+0 Athlethics (str)   0 0
+3 Crafting (int)   3 0
+13 Deception (cha) 9 4 0
+13 Diplomacy (cha) 9 4 0
+4 Intimidation (cha)   4 0
+21 Lore: fortune teller lore 9 +12 0
+21 Lore: hag lore 9 +12 0
+29 Lore: library lore 13 +16 0
+2 Medicine (wis)   2 0
+2 Nature (wis)   2 0
+12 Occultism (int) 9 3 0
+13 Performance (cha) 9 4 0
+11 Religion (wis) 9 2 0
+12 Society (int) 9 3 0
+12 Stealth (dex) 11 1 0
+2 Survival (wis)   2 0
+1 Thievery (dex)   1 0
Class feats: Bloodline: Hag, Bloodline Spells, Sorcerer Spellcasting, Spell Repertoire, Signature Spells, Magical Fortitude, Expert Spellcaster
Ancestry Feats: Dream May, Mist Child
Class feats 2: Ancestral Blood Magic, Occult Evolution, Advanced Bloodline
Skill feats: Oddity Identification, Schooled in Secrets, Root Magic, Arcane Sense
General Feats: Ancestral Paragon Changeling Lore, Incredible Initiative
Spell Attack Roll
Total Key Prof
15 4 11
Spell DC
Total Base Key Prof
25 10 4 11
Magic Tradition
Occult
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Ancestry Feats & Abilities

Mist Child - Ancestry Feat 5
TRAITANCESTRY FEAT 5CHANGELINGAPG

Requirements bloodline that grants occult spells
Description You blend in with unnatural subtlety.
Applications When you are concealed or hidden, increase the DC of the flat check to target you to 6 if you're concealed or 12 if you're hidden.

Skill Feats

Schooled in Secrets - Skill Feat 1
TRAITOCCULTISMSKILL FEAT 1APG

Requirements Trained in Occultism
Description You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members.
Applications You can use Occultism in place of Diplomacy to Gather Information about such groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you.
Arcane Sense - Feat 1
TRAIT

Requirements Trained in Arcana
Description Your study of magic allows you to instinctively sense its presence. 
Applications You can cast 1st-level detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd level; if you’re legendary, it is heightened to 4th level.

Statblocks for your spells.


Created by

cooperjer.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed