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The Brewmaster CR: 5

Medium undead, chaotic evil
Armor Class: 14 (Robes)
Hit Points: 130
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft , can hover

STR

15 +2

DEX

18 +4

CON

11 +0

INT

20 +5

WIS

17 +3

CHA

16 +3

Saving Throws: INT (+9), WIS (+7), CHA (+7)
Skills: Arcana (+9), Deception (+7), History (+9), Insight (+7), Perception (+7), Persuasion (+7)
Damage Vulnerabilities: Radiant
Damage Resistances: Cold, Lightning
Damage Immunities: Nonmagical Bludgeoning, Piercing, and Slashing. Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Turn Undead
Senses: Passive Insight (17), Passive Perception (17).
Languages: Common, Draconic, Elvish
Challenge Rating: 5

Spellcasting Ability: Intelligence   Spellcasting Modifier: +9   Spell Save DC: 17   Spellcasting Bonuses:   Spell Slots:

  • 1st Level: Four
  • 2nd Level: Three
  • 3rd Level: Two
  • 4th Level: Two
  • 5th Level: One
Spell List:
  • Cantrips: Beer Swirl (AC, 2d10), Chill Touch (AC, 2d8), Mage Hand
  • 1st Level: Bottle Hurl (BA), Shield (RE), Sleep (AC)
  • 2nd Level: Drunk Goggles (AC), Hold Person (AC, Con.), Misty Step (BA)
  • 3rd Level: Counterspell (RE), Vampiric Touch (AC, Con.)
  • 4th Level: Ferment (AC)
  • 5th Level: Dominate Person (AC, Con.)


Legendary Resistance (3/day): If the Brewmaster fails a saving throw, he can choose instead to succeed.   Brew Rejuvenation: When destroyed, if he has at least one sealed keg of LifelagĂ«r in his lair, the Brewmaster gains a new body in 1d10 days, regaining all hit points and becoming active again. His new body appears within the keg, and the lager within is rendered nonmagical after.   Brew Immunity: While he is intoxicated, the Brewmaster is immune to effects which turn undead.

Actions

Bonus Actions:

  • Top-Up: With access to at least one alcoholic beverage, the Brewmaster can consume such a beverage as a bonus action. Doing so restores to him either ten hitpoints or one first level spell slot, chosen when taking this action. This action cannot be used to restore hitpoints beyond the Brewmaster's hitpoint maximum, or replace spell slots which have not yet been used.
Legendary Actions: The Brewmaster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Brewmaster regains spent legendary actions at the start of his turn.
  • Cantrip: The Brewmaster casts a cantrip.
  • Disrupt Stomach (Three Actions): Each non-undead, non-construct creature within 20 feet of the Brewmaster must make a DC 17 Constitution saving throw to avoid being sickened taking 2d6 necrotic damage and 2d6 poison damage on a failed save, or half as much damage on a successful one.
Lair Actions: On initiative count 20 (losing initiative ties), the Brewmaster can take a lair action to cause one of the following effects.
  • Slot Restore: The Brewmaster rolls a d5 and restores a spell slot of that level or lower. If there are no vacant spell slots to restore, this action does nothing.
  • Barrel Toss: One of the Brewmaster's allied patrons grabs and tosses a beer barrel at a creature in the tavern. The creature must make a DC 17 Dexterity saving throw to avoid taking 3d6 bludgeoning damage and being knocked prone. If the barrel-throwing patron is killed, this action can no longer be taken.
  • Bar Brawl: At any time while there are patrons in the tavern, the Brewmaster can cause them all to brawl with each other. While this is happening, each patron will fight the closest person to them on their turns. If there are multiple people near them, the patrons will choose whichever target is not actively fighting someone else. They will not target the Brewmaster. Once begun, the brawl does not end until all the patrons are dead or the Brewmaster dies or ends combat.

Proficiency Bonus: +4

Created by

G. Captain Richter.

Statblock Type

Monster

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