Name | Maurice Ferrara |
Handle | Moe |
Role | Lawman |
Role Ability | Backup |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 12 |
Conceal/Reveal Object (INT) | 10 |
Lip Reading (INT) | 9 |
Perception (INT) | 9 |
Tracking (INT) | 10 |
Body Skills | BASE |
Athletics (DEX) | 10 |
Contortionist (DEX) | 7 |
Dance (DEX) | 8 |
Endurance (WILL) | 11 |
Resist Torture/Drugs (WILL) | 13 |
Stealth (DEX) | 9 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 12 |
Pilot Air Vehicle (REF) x2 | 8 |
Pilot Sea Vehicle (REF) | 8 |
Riding (REF) | 8 |
Education Skills | BASE |
Accounting (INT) | 8 |
Animal Handling (INT) | 7 |
Bureaucracy (INT) | 7 |
Business (INT) | 10 |
Composition (INT) | 7 |
Criminology (INT) | 13 |
Cryptography (INT) | 7 |
Deduction (INT) | 10 |
Education (INT) | 10 |
Gamble (INT) | 7 |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 10 |
Language: (INT) | 7 |
Language: (INT) | 7 |
Library Search (INT) | 8 |
Local Expert: Your Home (INT) | 11 |
Tactics (INT) | 11 |
Wilderness Survival (INT) | 7 |
Fighting Skills | BASE |
Brawling (DEX) | 10 |
Evasion (DEX) | 10 |
Martial Arts (DEX) x2 | 7 |
Melee Weapon (DEX) | 9 |
Performance Skills | BASE |
Acting (COOL) | 11 |
Ranged Weapon Skills | BASE |
Archery (REF) | 8 |
Autofire (REF) x2 | 8 |
Handgun (REF) | 14 |
Heavy Weapons (REF) x2 | 8 |
Shoulder Arms (REF) | 13 |
Social Skills | BASE |
---|---|
Bribery (COOL) | 13 |
Conversation (EMP) | 9 |
Human Perception (EMP) | 7 |
Interrogation (COOL) | 11 |
Persuasion (COOL) | 13 |
Personal Grooming (COOL) | 9 |
Streetwise (COOL) | 12 |
Trading (COOL) | 9 |
Wardrobe & Style (COOL) | 8 |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | 3 |
Basic Tech (TECH) | 3 |
Cybertech (TECH) | 3 |
Demolitions (TECH) x2 | 3 |
Electronics/Security Tech (TECH) x2 | 3 |
First Aid (TECH) | 5 |
Forgery (TECH) | 3 |
Land Vehicle Tech (TECH) | 3 |
Paint/Draw/Sculpt (TECH) | 3 |
Paramedic (TECH) x2 | 3 |
Photography/Film (TECH) | 3 |
Pick Lock (TECH) | 4 |
Pick Pocket (TECH) | 3 |
Sea Vehicle Tech (TECH) | 3 |
Weaponstech (TECH) | 4 |
Humanity | 51 / 70 |
Hitpoints | 45 / 45 |
Death Save | 6 |
Seriously Wounded Threshold | 23 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Nova Model 338 Citygun | 3d6+1 | 6 | 2 | Variant Heavy Pistol - Standard Quality - Everyday |
Stun Gun | 3d6 | 8 | 2 | When target is reduced to 1 HP with this gun, they are knocked unconscious rather than killed. Gun cannot ablate armor or Critical Injuries. Runs on a rechargeable battery that can fire 8 shots with a full charge and takes an hour to recharge fully. |
Slice 'N Dice | 2d6 | N/A | 2 | Medium Melee Weapon, Concealable |
Militech "Bulldog" Shotgun | 5d6 | 4 | 1 | Shotgun - Excellent Quality - Expensive - BM |
Location | Type | SP | AP |
---|---|---|---|
Head | Kevlar | 7 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Right Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 7 |
MicroOptics | Provides user with 400x Magnification. | 2 |
Targeting Scope | Adds +1 to Check when making Aimed Shot. Requires a Cybereye. | 3 |
Right Arm | Data | HL |
---|---|---|
Slice 'N Dice | Monofilament whip implanted in the thumb. Medium Melee Weapon. Can be concealed. | 3 |
Internal Cyberware | Data | HL |
---|---|---|
Nasal Filters | User immune to effects of toxic gases, fumes, and similar dangers. | 2 |
Toxin Binders | Adds +2 to Resists Torture/Drugs | 2 |
Fashionware | Data | HL |
---|---|---|
Biomonitor | Subdermal implant which generates a readout of vitals. Can link to Agent | 0 |
Aliases | N/A |
Improvement Points | 0 / 0 |
Reputation | 0: None |
Reputation events | 8 years ago during my second year as a beat cop, I encountered a Maelstrom Cyberpsycho named Samvel Al Hidin. After a bloody fight, I was able to subdue the Cyberpsycho with the assistance of 4 other beatcops and a civilian named Jordan Moltencloud. After the story of how I handled the fight with the Cyberpsycho got spread around, the chief decided to make me a detective. |
Role specific lifepath | Criminal Investigator operating in the heart of Heywood. One of the many corrupt cops in the precinct, pretends to be gunning for the Tyger Claws when in reality, is actively working with them in secret. |
Addictions | Alcoholic |
Fashion | Generic Chic Jacket - Brown Leather Bomber Jacket | 50eb Jacket - NCPD Uniform Bomber Jacket (Light Armorjack) | 150eb Top - Black T-Shirt x2 | 40eb Top - NCPD Uniform Shirt | 20eb Bottoms - Beige Cargo Pants | 50eb Bottoms - NCPD Uniform Pants | 50eb Footwear - Black Steel-toed Boots | 20eb Mirrorshades - Black Clubmaster Shades | 20eb Leisurewear Jacket - Red and Gray Track Jacket | 100eb Top - White T-shirt x2 | 40eb Bottoms - Red and Gray Track Pants | 100eb Footwear - Black running shoes | 50eb Jewlery - Gold Chain | 100eb Bohemian Hat - Gray Flatcap (Kevlar) | 60eb |
Gear | Agent - 1x | 100eb Audio Recorder - 1x | 100eb Carryall - 1x | 20eb Computer (Laptop) - 1x | 50eb Disposable Cell Phone 2x | 100eb Duct Tape - 1x | 20eb Nova Model 338 Citygun - 1x | 100eb Flashlight - 1x | 20eb Handcuffs - 1x | 50eb Medtech Bag - 1x | 100eb Militech Job Fair Invite | Priceless Militech "Bulldog" Shotgun - Excellent Quality | 1000eb Radio Communicator - 1x | 100eb Radio Scanner - 1x | 50eb Road Flare - 5x | 50eb Stun Gun - 1x | 100eb |
Ammo | Heavy pistol rounds - 40x | 40eb |
Cash | 1200 |
Housing | Cargo Container (CC4 Eagle Rock Stadium) - Overpacked Suburbs (1000eb/Month) |
Rent | 1100eb |
Lifestyle | Kibble (100eb/Month) |
Notes |