Name | Yuki Matsumoto |
Handle | Exhale |
Role | Solo |
Role Ability | Combat Sense |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 11 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 11 |
Tracking (INT) | 10 |
Body Skills | BASE |
Athletics (DEX) | 13 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | - |
Stealth (DEX) | 13 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 9 |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | 9 |
Cryptography (INT) | - |
Deduction (INT) | 7 |
Education (INT) | 8 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 7 |
Language: Japanese (INT) | 9 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 7 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 13 |
Evasion (DEX) | 13 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | 9 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | 10 |
Handgun (REF) | 14 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 14 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 9 |
Human Perception (EMP) | 10 |
Interrogation (COOL) | 12 |
Persuasion (COOL) | 10 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 9 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 39 / 60 |
Hitpoints | 55 / 55 |
Death Save | 10 |
Seriously Wounded Threshold | 28 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Heavy Pistol | 3d6 | 8 | 2 | Concealable |
Assault Rifle | 5d6 | 25 | 1 | Auto/Suppresive |
Sniper Rifle | 5d6 | 4 | 1 | None |
Scratchers | 1d6 | N/A | 2 | Concealable |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Right Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 2 |
Targeting Scope | +1 to Aimed Shots | 2 |
Internal Cyberware | Data | HL |
---|---|---|
Contraceptive Implant | 0 | |
Grafted Muscle | +2 Body | 15 |
Fashionware | Data | HL |
---|---|---|
Shift Tacts | Colour changing eyes | 0 |
Biomonitor | Reads out to an AGENT | 0 |
Aliases | |
Improvement Points | 280 / 20 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | |
Addictions | |
Fashion | Urban Flashy clothes, heavy leather combat boots, and an old Nomad duster for when it's needed. |
Gear | Carryall, Anti-Smog Breathing Mask, Duct Tape (Pink and Black), Flashlight, Glowpaint, Handcuffs, Inflatable Bed and Sleeping Bag, Medtech Bag, Lockpicks. |
Ammo | Pistol: 40 Rifle: 100 |
Cash | 2590 |
Housing | |
Rent | |
Lifestyle | |
Notes |