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Gnar

Medium Half-Orc, Mercenary, Neutral Good

Armor Class 19
Hit Points 60 (8d10+16)
Speed: 30 ft

STR

18
( +4 )

DEX

8
( -1 )

CON

14
( +2 )

INT

16
( +3 )

WIS

10
( +0 )

CHA

12
( +1 )

Saving Throws STR +7
Skills Arcana +6, Athletics +7, History +6, Inisght +3, Intimidation +4
Senses Darkvision 60 ft.
Languages Common, Draconic, Orcish
Proficiency Bonus +3

Ideals

Freedom. Tyrants must not be allowed to oppress the people (Chaotic).

Bonds

My freedom is my most precious possession. I’ll never let anyone take it from me again. Someone saved my life from enslavement. To this day, I will never leave a friend behind.

Flaws

I am suspicious of strangers and expect the worst of them.

Spellcasting. Gnar is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The half-orc has the following wizard spells prepared:   Cantrips (at will): green-flame blade, lightning lure   1st level (3): cause fear, false life, shield, thunderwave   2nd level (2): blur, mirror image, misty step


Relentless Endurance (Recharges after Long rest). When Gnar is reduced to 0 hit points but not killed, he instead drops to 1 hit point.

Actions

Multiattack. Gnar makes 2 Greatsword attacks.   Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.


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