Name | Charlie Leblanc |
Handle | Catalyst |
Role | Medtech |
Role Ability | Medicine |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 12 |
Conceal/Reveal Object (INT) | 12 |
Lip Reading (INT) | - |
Perception (INT) | 14 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 6 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | 14 |
Stealth (DEX) | 6 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 9 |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | 12 |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | 12 |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 12 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 10 |
Language:English (INT) | 12 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 10 |
Science:Chemistry (INT) | 14 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 10 |
Evasion (DEX) | 6 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | 10 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | 6 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 6 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 7 |
Human Perception (EMP) | 7 |
Interrogation (COOL) | - |
Persuasion (COOL) | 10 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | 14 |
Trading (COOL) | 11 |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 12 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 47 / 50 |
Hitpoints | 45 / 45 |
Death Save | 5 |
Seriously Wounded Threshold | 23 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Metal Bat | 3d6 | n/a | 2 | |
Gunmart Home Defender | 5d6 | 4 | 1 | PQ |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Internal Cyberware | Data | HL |
---|---|---|
Nasal Filters | User is immune to the effects of toxic gasses, fumes, and all similar dangers that must be inhaled to affect the user | 2 |
Toxin Binders | User adds +2 to their Resist Torture/Drugs Skill | 1 |
Aliases | |
Improvement Points | 0 / 0 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | Street Chemist/Work Alone/A mess only I can understand/Local gangers who also protect your work area/Have a local Fixer bring you supplies |
Addictions | |
Fashion | Brown leisure suit, Aviator glasses with flip-up shades, extremely tacky button up shirt, equally tacky tie, brown loafers |
Gear | 4 x Airhypo, Chemical Analyzer, Anti-Smog breathing mask, 2 x disposable phone, Carryall, Agent, 10 x Blue Glass |
Ammo | 50 x Basic Shotgun Ammo |
Cash | 260 |
Housing | Cargo Container |
Rent | 1000eb |
Lifestyle | Kibble Pack 100eb |
Notes |