| Name | Charlie Leblanc |
| Handle | Catalyst |
| Role | Medtech |
| Role Ability | Medicine |
| Rank | 4 |
| Awareness Skills | BASE |
|---|---|
| Concentration (WILL) | 12 |
| Conceal/Reveal Object (INT) | 12 |
| Lip Reading (INT) | - |
| Perception (INT) | 14 |
| Tracking (INT) | - |
| Body Skills | BASE |
| Athletics (DEX) | 6 |
| Contortionist (DEX) | - |
| Dance (DEX) | - |
| Endurance (WILL) | - |
| Resist Torture/Drugs (WILL) | 14 |
| Stealth (DEX) | 6 |
| Control Skills | BASE |
| Drive Land Vehicle (REF) | 9 |
| Pilot Air Vehicle (REF) x2 | - |
| Pilot Sea Vehicle (REF) | - |
| Riding (REF) | - |
| Education Skills | BASE |
| Accounting (INT) | 12 |
| Animal Handling (INT) | - |
| Bureaucracy (INT) | - |
| Business (INT) | 12 |
| Composition (INT) | - |
| Criminology (INT) | - |
| Cryptography (INT) | - |
| Deduction (INT) | - |
| Education (INT) | 12 |
| Gamble (INT) | - |
| Education Skills | BASE |
|---|---|
| Language: Streetslang (INT) | 10 |
| Language:English (INT) | 12 |
| Library Search (INT) | - |
| Local Expert: Your Home (INT) | 10 |
| Science:Chemistry (INT) | 14 |
| Tactics (INT) | - |
| Wilderness Survival (INT) | - |
| Fighting Skills | BASE |
| Brawling (DEX) | 10 |
| Evasion (DEX) | 6 |
| Martial Arts (DEX) x2 | - |
| Melee Weapon (DEX) | 10 |
| Performance Skills | BASE |
| Acting (COOL) | - |
| Ranged Weapon Skills | BASE |
| Archery (REF) | - |
| Autofire (REF) x2 | - |
| Handgun (REF) | 6 |
| Heavy Weapons (REF) x2 | - |
| Shoulder Arms (REF) | 6 |
| Social Skills | BASE |
|---|---|
| Bribery (COOL) | - |
| Conversation (EMP) | 7 |
| Human Perception (EMP) | 7 |
| Interrogation (COOL) | - |
| Persuasion (COOL) | 10 |
| Personal Grooming (COOL) | - |
| Streetwise (COOL) | 14 |
| Trading (COOL) | 11 |
| Wardrobe & Style (COOL) | - |
| Technique Skills | BASE |
| Air Vehicle Tech (TECH) | - |
| Basic Tech (TECH) | - |
| Cybertech (TECH) | - |
| Demolitions (TECH) x2 | - |
| Electronics/Security Tech (TECH) x2 | - |
| First Aid (TECH) | 12 |
| Forgery (TECH) | - |
| Land Vehicle Tech (TECH) | - |
| Paint/Draw/Sculpt (TECH) | - |
| Paramedic (TECH) x2 | - |
| Photography/Film (TECH) | - |
| Pick Lock (TECH) | - |
| Pick Pocket (TECH) | - |
| Sea Vehicle Tech (TECH) | - |
| Weaponstech (TECH) | - |
| Humanity | 47 / 46 |
| Hitpoints | 45 / 45 |
| Death Save | 5 |
| Seriously Wounded Threshold | 23 |
| Critical Injuries |
| Name | Damage | Ammo | ROF | Notes |
|---|---|---|---|---|
| Metal Bat | 3d6 | n/a | 2 | |
| Gunmart Home Defender | 5d6 | 4 | 1 | PQ |
| Location | Type | SP | AP |
|---|---|---|---|
| Head | Light Armorjack | 11 | 0 |
| Body | Light Armorjack | 11 | 0 |
| Shield | None | 0 | 0 |
| Type | SP | AP | Cost | |
|---|---|---|---|---|
| Internal Cyberware | Data | HL |
|---|---|---|
| Nasal Filters | User is immune to the effects of toxic gasses, fumes, and all similar dangers that must be inhaled to affect the user | 2 |
| Toxin Binders | User adds +2 to their Resist Torture/Drugs Skill | 1 |
| Aliases | |
| Improvement Points | 0 / 0 |
| Reputation | 0: None |
| Reputation events | |
| Role specific lifepath | Street Chemist/Work Alone/A mess only I can understand/Local gangers who also protect your work area/Have a local Fixer bring you supplies |
| Addictions | |
| Fashion | Brown leisure suit, Aviator glasses with flip-up shades, extremely tacky button up shirt, equally tacky tie, brown loafers |
| Gear | 4 x Airhypo, Chemical Analyzer, Anti-Smog breathing mask, 2 x disposable phone, Carryall, Agent, 10 x Blue Glass |
| Ammo | 50 x Basic Shotgun Ammo |
| Cash | 260 |
| Housing | Cargo Container |
| Rent | 1000eb |
| Lifestyle | Kibble Pack 100eb |
| Notes |