Remove these ads. Join the Worldbuilders Guild

L0-B0 DELTA CR: 1/4

Medium mecha, unaligned
Armor Class: 13 (Mecharium Plating)
Hit Points: 12hp (2d8 +2)
Speed: 40 ft , fly: 0 ft

STR

12 +1

DEX

15 +2

CON

12 +1

INT

5 -3

WIS

12 +1

CHA

6 -2

Skills: Perception +3, Stealth +4
Damage Vulnerabilities: Piercing, Acid
Damage Resistances: Blunt, Slash Damage
Senses: Passive Perception 13
Challenge Rating: 1/4
3D Render of L0-B0

Advanced Sonar: L0-B0 Delta units have advantage on Wisdom (Perception) checks as long as a L0-B0 Omega is on the field.   Pack Tactics: L0-B0 Delta units have advantage on an attack roll against a creature if at least one of the L0-B0's allies is within 5ft of the creature and is not incapacitated.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.   Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Powered by a Mana core it uses its sharp fangs and claws to tear through enemy armor. This beast is also equipped with a set of tank treads on the backside of each leg for travel through rough conditions.   These wolves have a pack mentality embedded in their adaptive AI. When first deployed one unit is designated as the Alpha and one an Omega (usually the smallest unit).   The Alpha processes all combat data in realtime from all the pack units while the Omega calculates formations and battle plans. These two will stand in the rear of the pack in order to complete this programming. As a failsafe,   As the amount of pack units dwindles the Alpha and Omega can begin to engage in combat while a reduction in their analytical prowess.   This programming can have a devastating effect on enemies as the wave of intelligent mechas do not stop until the last one falls.

Suggested Environments

Mountain, Rough Terrain


Created by

Officer_Brush.

Statblock Type

Monster

Link/Embed