Monstrous Adoptee
Songs and sagas tell of heroes who, as children, were
raised by creatures most view as monsters. You were
one such child. Found, taken, left, or otherwise given
to your monstrous parents, you were raised as one
of their own species. Life with your adopted family
could not have been easy for you, but the adversity and
hardships you experienced only made you stronger.
Perhaps you were “rescued” from your adopted family
after only a short time with them, or perhaps only now
have you realized the truth of your heritage. Maybe
you’ve since learned enough civilized behavior to
get by, or perhaps your “monstrous” tendencies are
more evident. As you set out to make your way in the
world, the time you spent with your adopted parents
continues to shape your present and your future.
Adopted
Prior to becoming an adventurer, you defined your
history by the creatures who raised you. Choose a
type of creature for your adopted parents or roll a
d10 and consult the table below. Work with your
GM to determine which specific creature of that type
adopted you. If you are of a particular race or species
that matches a result on the table, your adopted
parent can’t be of the same race or species as you, as
this background represents an individual raised by a
creature or in a culture vastly different or even alien to
their birth parents.
d10 |
Creature Type |
1 |
Humanoid (such as gnoll, goblin, kobold, or
merfolk) |
2 |
Aberration (such as aboleth, chuul, cloaker, or
otyugh) |
3 |
Beast (such as ape, bear, tyrannosaurus rex,
or wolf) |
4 |
Celestial or fiend (such as balor, bearded
devil, couatl, deva, or unicorn) |
5 |
Dragon (such as dragon turtle, pseudodragon,
red dragon, or wyvern) |
6 |
Elemental (such as efreeti, gargoyle,
salamander, or water elemental) |
7 |
Fey (such as dryad, green hag, satyr, or sprite) |
8 |
Giant (such as ettin, fire giant, ogre, or troll) |
9 |
Plant or ooze (such as awakened shrub, gray
ooze, shambling mound, or treant) |
10 |
Monstrosity (such as behir, chimera, griffon,
mimic, or minotaur) |
Skill Proficiencies Intimidation, Survival
Languages One language of your choice, typically your adopted parents’ language (if any)
Equipment A club, handaxe, or spear, a trinket
from your life before you were adopted, a set of
traveler’s clothes, a collection of bones, shells, or other
natural objects, and a belt pouch containing 5 gp
Features
Feature: Abnormal Demeanor
Your time with your adopted parents taught you an
entire lexicon of habits, behaviors, and intuitions
suited to life in the wild among creatures of your
parents’ type. When you are in the same type of
terrain your adopted parent inhabits, you can find
food and fresh water for yourself and up to five other
people each day. In addition, when you encounter
a creature like your adopted parent or parents, the
creature is disposed to hear your words instead
of leaping directly into battle. Mindless or simple
creatures might not respond to your overtures,
but more intelligent creatures may be willing to
treat instead of fight, if you approach them in an
appropriate manner. For example, if your adopted
parent was a cloaker, when you encounter a cloaker
years later, you understand the appropriate words,
body language, and motions for approaching the
cloaker respectfully and peacefully.
Suggested Characteristics
When monstrous adoptees leave their adopted
parents for the wider world, they often have a hard
time adapting. What is common or usual for many
humanoids strikes them as surprising, frightening,
or infuriating, depending on the individual. Most
make an effort to adjust their habits and imitate
those around them, but not all. Some lean into their
differences, reveling in shocking those around them.
When you choose a creature to be your character’s
adopted parent, think about how that might affect
your character. Was your character treated kindly?
Was your character traded by their birth parents to
their adopted parents as part of some mysterious
bargain? Did your character seek constant escape or
do they miss their adopted parents?
Traits
d8 | Personality Trait | |
---|
1 | I don’t eat my friends (at least not while they are alive). My foes, on the other hand ... | |
2 | Meeting another’s gaze is a challenge for dominance that I never fail to answer. | |
3 | Monsters I understand; people are confusing. | |
4 | There are two types of creatures in life: prey or not-prey. | |
5 | I often use the growls, sounds, or calls of my adopted parents instead of words. | |
6 | Inconsequential items fascinate me. | |
7 | It’s not my fault, I was raised by [insert parent’s type here]. | |
8 | I may look fine, but I behave like a monster. | |
|
Ideal
d6 | Ideal | |
---|
1 | Wild. After seeing the wider world, I want to be the monster that strikes fear in the hearts of people. (Evil) | |
2 | Insight. I want to understand the world of my adopted parents. (Neutral) | |
3 | Revenge. I want revenge for my lost childhood. Monsters must die! (Any) | |
4 | Harmony. With my unique perspective and upbringing, I hope to bring understanding between the different creatures of the world. (Good) | |
5 | Freedom. My past away from law-abiding society has shown me the ridiculousness of those laws. (Chaotic) | |
6 | Redemption. I will rise above the cruelty of my adopted parent and embrace the wider world. (Lawful) | |
Bond
d6 | Bond | |
---|
1 | I want to experience every single aspect of the world. | |
2 | I rely on my companions to teach me how to behave appropriately in their society. | |
3 | I have a “sibling,” a child of my adopted parent that was raised alongside me, and now that sibling has been kidnapped! | |
4 | My monstrous family deserves a place in this world, too. | |
5 | I’m hiding from my monstrous family. They want me back! | |
6 | An old enemy of my adopted parents is on my trail. | |
Flaw
d6 | Flaw | |
---|
1 | What? I like my meat raw. Is that so strange? | |
2 | I like to collect trophies from my defeated foes (ears, teeth, bones, or similar). It’s how I keep score. | |
3 | I usually forget about pesky social conventions like “personal property” or “laws.” | |
4 | I am easily startled by loud noises or bright lights. | |
5 | I have trouble respecting anyone who can’t best me in a fight. | |
6 | Kindness is for the weak. | |
|