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Reef shark

Medium beast, Any

Armor Class 12
Hit Points 22
Speed Swim: 40 ft

STR

14
( +2 )

DEX

13
( +1 )

CON

13
( +1 )

INT

1
( -5 )

WIS

10
( +0 )

CHA

4
( -3 )

Skills perception +2
Senses blindsight 30 ft., passive Perception 12
Challenge Rating 1/2

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.   Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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