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esmell hornblower in Dungeons & Dragons 5e

esmell hornblower

Tiny lightfoot halfing, Chaotic Good

Armor Class 15
Hit Points 26
Speed: 19 ft

STR

10
( +0 )

DEX

16
( +3 )

CON

14
( +2 )

INT

12
( +1 )

WIS

16
( +3 )

CHA

11
( +0 )

Saving Throws Strenght +2, dexterity +5
Skills perception +5, stealth +5, animal handling +5, survival +5   Forest : go to +7
Senses passive perception 15
Languages common, halfling, fey
Proficiency Bonus +2

Suggested Environments

forest

druid and ranger spell casting, attack bonus +5, spell save DC 14, (wisdom)


sworn ennemy : fey, advantage on survival and intelligence check for information and tracking of fey   explorer, forest  

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<
  wild shape (2/short rest)
  • can take the wild shape as a bonus action, can expend a spell slot to regain 1d8 HP as BA
  • can take the form of a beast CR 1, without fly/swim speed. (can not cast spell, keep Cha, Wis, Int

Actions

  • halfling form : Shillelagh (BA), +5 touch, 1d8+3 magical damage
  • Distance : short bow, +5 touch, 1d6+3 damage
  • wildshape

Reactions

  • if halfling form : absorb elements


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