When a creature dies, and for whatever reason, its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that can still manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma. Recall Knowledge - Spirit (Occultism): DC 20 Recall Knowledge - Undead (Religion): DC 20 Unspecific Lore: DC 18 Specific Lore: DC 15 Source Bestiary pg. 264 | |
Perception | +11 Darkvision |
Languages | Common |
Skills | Acrobatics +14 , Intimidation +15 , Stealth +14 |
STR -5 , DEX +5 , CON +0 , INT -1 , WIS +2 , CHA +4 | |
AC | 22 |
Saving Throws | Fort +9, Ref +14, Will +13 |
HP | 55 rejuvenation - Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance against non-magical) |
Speed | fly 20 feet |
Ranged | telekinetic object ![]() |
Special Abilities | Site BoundA poltergeist is tied to a location and can’t travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area Natural Invisibility A poltergeist is naturally invisible. It becomes visible only when it uses Frighten. Rejuvenation (necromancy, occult) When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Telekinetic Defense ![]() Frighten ![]() Telekinetic Storm ![]() When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12 . It deals 1d12 damage on a failure, and no damage on a critical failure. |
Spells | Occult Innate Spells DC 23, attack +13 ; 3rd telekinetic maneuver (at will Cantrips (3rd) mage hand |
Distrubed Rest One of the most common ways for a poltergeist to form is when its burial site is desecrated by the construction of a dwelling. This is usually an accident, but some evil creatures seek out such burial sites, intentionally creating poltergeists to serve as guardians. Poltergeist Treasure A poltergeist needs items to hurl as weapons, and over centuries of use, only durable objects survive its rampages. Silver dinnerware, hatchets, and books might all be found in a poltergeist’s collection. |