Male worm that walks occultist (Pathfinder Bestiary 2 296) | |
Perception | +15 Darkvision tremorsense (imprecise) 30 feet, all‑around vision |
Languages | Aklo, Common, Elven, Undercommon |
Skills | Acrobatics +17 , Crafting +15 , Deception +15 , Intimidation +17 , Occultism +17 , Religion +15 Stealth +15 |
STR +4 , DEX +6 , CON +2 , INT +6 , WIS +4 , CHA +2 | |
AC | 25 |
Saving Throws | Fort +13, Ref +17, Will +15 |
HP | 85 fast healing 7 - Immunities disease, paralyzed, poison, precision, swarm mind, unconscious; - Weaknesses area damage 7, splash damage 7; Resistances physical 7 |
Speed | 10 feet, swim 25 feet |
Melee | Melee ![]() |
Special Abilities | Discorporate As worm that walks, but slow‑moving leeches give the heroes 2 rounds, rather than 1 round, to dispatch the fleeing vermin before they escape Hateful Memories (enchantment, emotion, mental, occult, visual) If Vaidun can see an accurate depiction of his former appearance as a living drow at the start of his turn, he must attempt a DC 28 Will save or become filled with self‑loathing and become slowed 1 for 1 round. Squirming Embrace ![]() Telekinetic Defense ![]() Swarm Shape ![]() |
Spells | Occult Spontaneous Spells DC 25, attack +17 ; 4th (3 slots) dimension door, suggestion, worm’s repast ; 3rd (4 slots) bind undead, mind reading, paralyze, phantom pain; 2nd (4 slots) comprehend language, illusory disguise, mirror image, vomit swarm; 1st (4 slots) alarm, grim tendrils, mindlink, unseen servant; Cantrips (4th) daze, light, mage hand, read aura, shield Divine Innate Spells DC 25; 2nd darkness (at will), faerie fire (at will Cantrips (4th) dancing lights |
Rituals | Rituals animate object, create undead |