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Fleshwarped Flesh Golem in Pathfinder 1e

Fleshwarped Flesh GolemCR 8

A monstrous perversion of a golem composed of skin folds, limbs of various animals, with writhing tentacles consuming half of its shape.


CE Large Construct, (Fleshwarped)
Initiative: +1
Senses: Darkvision 60 ft., Low-light Vision

Defense

AC: 22, touch 8, flat-footed 22 (-1 Dex, +14 Natural, -1 Size)
HP: 93 9d10+48
Fortitude: +5 Reflex: +2 Will: +3
Immune: Construct Traits, Magic
DR: 5/Adamantine

Offense

Speed: 30 ft., Climb 30 ft.
Melee: 2 slams +15/+9 (2d8+7) 2 Tentacles +15/+9 (2d6+7 plus grapple)
Special Attacks: Berserk (Ex): When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 21 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem’s berserk chance to 0%.   Constrict (Ex): (1d8+2).
Space: 10 ft.
Reach: 10 ft.

Statistics

Str 24, Dex 9, Con --, Int --, Wis 11, Cha 1
Base Attack: +9 CMB: +15 CMD: 26
Languages: None
SQ: Beserk

Ecology

Environment: Any
Organization: Solitary, Gang (2-4)
Treasure: None

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