Basic Rules , pg. 250
1-level Evocation
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Spell Level | Damage |
---|---|
1st | 2d10 |
2nd | 3d10 |
3rd | 4d10 |
4th | 5d10 |
5th | 6d10 |
6th | 7d10 |
7th | 8d10 |
8th | 9d10 |
9th | 10d10 |