Spirit Wardens command clutches of ghost hunters in particularly insidious hauntings. They are seasoned spiritual exorcists that ply their skills with wisdom and mercy. Recall Knowledge - Humanoid (Society): DC 23 Unspecific Lore: DC 21 Specific Lore: DC 18 | |
Perception | +19 |
Languages | Common |
Skills | Athletics +15 , Deception +15 , Diplomacy +14 , Intimidation +13 , Spirit Lore +16 , Stealth +17 , Survival +16 |
STR +4 , DEX +5 , CON +2 , INT +1 , WIS +5 , CHA +2 | |
Items | crossbow (10 bolts), Dawnlight, +1 Striking falchion, studded leather armor
DawnlightActivate Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness. |
AC | 27 |
Saving Throws | Fort +14, Ref +17, Will +18 |
HP | 135 |
Speed | 25 feet |
Melee | ![]() |
Ranged | ![]() |
Special Abilities | Clever Improviser Untrained Improvisation - You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. You can also use a skill's trained actions.![]() ![]() Peer Beyond You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against mental effects caused by incorporeal undead and haunts, and you can roll a Spirit Lore or Haunt Lore check for initiative if you know that an incorporeal undead or a haunt is present. Precision Edge The first time the Spirit hunter hits their hunted prey in a round, they deal an additional Precision damage . ![]() |
Spells | Spirit Spells DC 24, attack +14 ; Cantrips (2nd) Daze, Guidance 1st Read Object 2nd Blistering Invective 3rd Enthrall |