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Mythic Oddysseys of Theors p. 235

Alseid CR: 1

Medium fey, chaotic good
Armor Class: 15 (natural armor)
Hit Points: 22 (4d8+4) 4d8+4
Speed: 30 ft

STR

15 +2

DEX

10 +0

CON

12 +1

INT

13 +1

WIS

16 +3

CHA

18 +4

Skills: Persuasion +6
Damage Resistances: radiant
Damage Immunities: poison
Condition Immunities: charmed, frightened, poisoned
Senses: passive Perception 12
Languages: Common, Sylvan
Challenge Rating: 1

Innate Spell Casting. The alseid's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

1/day: calm emotion, lesser restoration, plant growth

3/day: cure wounds, charm person, sleep


Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.    Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The alseid makes two radiant touch attacks.   Radiant Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) 1d10+4 radiant damage.


Created by

Kiriari.

Statblock Type

Monster

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