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Monster Module p.10

Flying Shield CR: 1/2

Small construct, unaligned
Armor Class: 17 (natural armor)
Hit Points: 33 (6d6 + 12) 6d6+12
Speed: 0 ft , fly: 40 ft

STR

12 +1

DEX

14 +2

CON

14 +2

INT

1 -5

WIS

5 -3

CHA

1 -5

Saving Throws: Dex +4
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: blindsight 60ft., passive Perception 7
Challenge Rating: 1/2

Antimagic Susceptibility. The shield is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the shield must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.    False Appearance. While the shield remains motionless, it is indistinguishable from a normal shield. 

Actions

Bash. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6+1) 1d6+1 bludgeoning damage.

Reactions

Protect. The shield imposes disadvantage on an attack roll that target a target other than the shield that is within 5 feet of the shield. 


Created by

Kiriari.

Statblock Type

Monster

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