Apothecary | Monster / NPC | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Apothecary - Healer -1
BLUE, GREENMEDIUMHUMANOID

Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents and medicines. For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.   Recall Knowledge - Humanoid (Society): DC 13   Unspecific Lore: DC 11   Specific Lore: DC 8
Perception +5
Languages Common
Skills Crafting +5 (+8 for alchemy and medication), Medicine +9 , Nature +7

STR +0 , DEX +1 , CON +1 , INT +3 , WIS +3 , CHA +1

Items leather apron (functions as padded armor), dagger, healer's tools, lesser acid flask (2), minor elixir of life (2), mortar and pestle, Formula Book
AC 14
Saving Throws Fort +8, Ref +3, Will +5 , +1 circumstance to all saves vs. poisons
HP9 - Resistances poison 1
Speed 25 feet
Melee stone pestle +4 -1 / -6 , Damage Bludgeoning ;
Dagger +5 +1 / -3 (agile, Finesse, Versitile), Damage Piercing ;  
Ranged acid flask +5 +0 / -5 (range increment 20 feet, splash), Damage 1 Acid Plus Persistant Acid and 1 Acid Splash;
Special Abilities Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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