| The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore: DC 11 Specific Lore: DC 8 | |
| Perception | +6 (8 to notice ailments) | 
| Languages | Common | 
| Skills | Diplomacy +8 , Medicine +12 , Society +10 | 
| STR -1 , DEX +1 , CON +1 , INT +4 , WIS +2 , CHA +2 | |
| Items | healer's tools, medical textbook, minor elixir of life (2) | 
| AC | 13 | 
| Saving Throws | Fort +9, Ref +3, Will +8 | 
| HP | 9 - Resistances poison 1 | 
| Speed | 25 feet | 
| Melee |  Fist  +5   +1 / -3 , Damage  Bludgeoning ; | 
| Ranged |  medical textbook  +5   +0 / -5 (nonlethal, thrown 10 feet), Damage  Bludgeoning ; | 
| Special Abilities | Bedside Manner A physician has a +2 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature. Doctor's Hand When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead. |