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Android

Type Humanoid/(Android)
Ability Score Modifier +2 to any physical score, +2 Intelligence, and -2 Charisma
Size medium
Speed 30ft.
Language Languages: Androids begin play speaking two regional languages and Undercommon. Androids with high Intelligence can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Racial Traits

  • [-1 RP] Emotionless: Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
  • [3 RP] Exceptional Senses: Androids have darkvision and so can see perfectly in the dark to a range of 60ft. and in addition, they possess low-light vision.
  • [4 RP] Constructed: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
  • [3 RP] Nanite Surge: An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.
  • [4 RP] Versatile Build: Androids were made to be like other races. Select a race when making an android. In addition to receiving a +10 disguise bonus to appear as a member of that race, a player may choose racial traits up to 4 RP points when making their character. These racial traits must be from the race they have designated they were built after and cannot be Su or Sp.


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