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Faleleg Sagegrove in Dungeons & Dragons 5e

Faleleg Sagegrove

Medium Wood Elf, Scout, Neutral Good

Armor Class 12
Hit Points 13
Speed: 35 ft Swim: 18 ft Climb: 18 ft

STR

11
( +0 )

DEX

14
( +2 )

CON

13
( +1 )

INT

11
( +0 )

WIS

15
( +2 )

CHA

11
( +0 )

Skills Insight +5, Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages Common, Elvish
Challenge Rating 1
Proficiency Bonus +2

Description

Faleleg Sagegrove is a 5'6" Wood Elf who serves under Diederick William-Spy. He is very friendly, always wanting to make new friends. He wears commoners clothes, and although spending time with Diederick, isn't considered that powerful or wealthy.

Ideals

Faleleg wants to be friends with everyone. He avoids fights and can get pretty upset when they do happen.

Bonds

Faleleg has the supernatural ability to see those who are worthy. He can pick out good-natured people easily and sticks with them. Through this, he is loyal to Diederick William-Spy and his followers.

Flaws

Faleleg can often come across as annoying. Many people do not want or like the attention he gives them when trying to become friends.


Mask of the Wild. Faleleg can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.   Keen Hearing and Sight. Faleleg has advantage on Wisdom checks that rely on hearing or sight.

Actions

Multiattack. Faleleg makes two melee attacks or two ranged attacks.   Shortsword. Melee Weapon Attack: +4 1d20+4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) 1d6+2 piercing damage.   Longbow. Ranged Weapon Attack: +4 1d20+4 to hit, range 150/600, one target. Hit: 6 (1d8+2) 1d8+2 piercing damage.   Whispers of the Woods. Once per day, Faleleg is able to manipulate the growth of plants to his will. This can be used to create temporary shelter, block off enemies, form a climbable ladder, and more.   Clone Scouts. Faleleg is able to clone himself during combat. Each clone produced has double Faleleg's base hit points and is indistinguishable from himself. Up to three clones can exist at a time and Faleleg can create multiple clones during one action. All clones perish once Faleleg goes unconscious or dies. Killing a clone has no effect on Faleleg and each clone created has all the same abilities Faleleg does, except Clone Scouts. All clones act on Faleleg's turn.


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