Build and run your Cogent Roleplay campaign on World Anvil!

START NOW

Amethyst Blythe Walker in Cogent Roleplay

Character Name
Amethyst Blythe Walker
Player Name
Lawpreacher
Age
18
Race
Human
Height
6'3"
Body Type
Tall Athletic
Disabling Characteristics
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 5
Athletics
-1 +1 +2 +3 +4 b3 3
Grip
-1 +1 +2 +3 +4 b3 3
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 3
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 6
Acrobatics
-1 +1 +2 +3 +4 b3 4
Ride/Pilot
-1 +1 +2 +3 +4 b3 5
Sleight of Hand
-1 +1 +2 +3 +4 b3 4
Stealth
-1 +1 +2 +3 +4 b3 5
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 5
Deception
-1 +1 +2 +3 +4 b3 6
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 6
Survival
-1 +1 +2 +3 +4 b3 4

1 2 3 4 5 6 7 8 9

Vocation: Hexblade (INT)
  +1 +2 +3 +4  b3 5
Skills
Evocation (CBT)
  +1 +2 +3 +4  b3 6
Alteration (INT)
  +1 +2 +3 +4  b3 5
Vocation: Knight (INT)
  +1 +2 +3 +4  b3 5
Skills
Reach weapons (CBT)
  +1 +2 +3 +4  b3 6
Unarmed (CBT)
  +1 +2 +3 +4  b3 6
Medium (CBT)
  +1 +2 +3 +4  b3 6
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
           
Destiny Points
         
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
Backpack
Breastplate with Bracers, Gauntlets and Greaves
Camping Supplies
Tent
Spellcasting components
2 days rations
Torch
The Walker Blade
Notes
FIrebolt - throws a (golf sized) ball of flames , dealing Xd6 Fire damage upon impact or set a surface in flames.
(X = Base 3d6+ATR+Evocation)

Channel Fire - imbue weapon in flames, adding +1d6 Fire damage , for Evocation skill amount duration

Spectral Light - consumes living energy around to produce Spirit Light illuminating the area for Alteration Skill duration.

Heal Injury - perform a necromancy ritual to recover flesh by sacrificing anothers blood.

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems