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Archibald Guldrann (Archie) in Dungeons & Dragons 5e

Archibald Guldrann (Archie)

Small Male, Dwarf The Prospector, Expert , Unaligned

Armor Class 17 (+1 Studded leather)
Hit Points 69 (10d8+20)
Speed 25ft

STR
10 0
DEX
18 +4
CON
14 +2
INT
11 0
WIS
14 +2
CHA
11 0

Saving Throws Dexterity Saving Throw +7
Skills Nature +5 | Investigation* + 6 | Perception +5 | Stealth* +10 | Survival + 5
Senses Keen Hearing and Smell: gains advantage on perception checks based on smell and hearing.
Languages Common, Dwarvish
Challenge Based on highest level player


Description

Commonly known as Archie is either seen at the Beach Head tavern or can be found at the Farmlands.

Ideals

Likes rocks I guess.

Bonds

The farmlands.

Flaws

Not a fan of taxes.



Coordinated Strike: When Archibald uses the Helpful feature to aid an ally in attacking a creature, that target be up to 30 ft away from Archibald and he can deal an extra 2d6 damage to it the next time he hits with an attack roll before the end of the current turn, the extra damage is the same as the damage dealt by the attack.   Evasion: Takes no damage on a successful dex save or takes half damage on failed dex save, from an effect that would allow it to make a Dex save to take half damage.


Actions

Helpful: Can take the Help Action as a bonus action.   Cunning Action: can take the Dash, Disengage or Hide action as a bonus action.   Multi-attack: Archibald Guldrann can make two melee attacks or two ranged attacks.


 

WeaponTo HitDamage
Shortsword (Slashing)+77 1d6+4
Longbow 150/600ft (Piercing)+78 1d8+4

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