Remove these ads. Join the Worldbuilders Guild

Homebrew

Mummy Priest CR: 4 (1,100 XP)

Medium undead, lawful evil
Armor Class: 11 (natural armour)
Hit Points: 58 (9d8 + 18) 9d8+18
Speed: 19 ft

STR

16 +3

DEX

8 -1

CON

14 +2

INT

6 -2

WIS

17 +3

CHA

12 +1

Saving Throws: WIS +5
Skills: Proficiency Bonus +3
Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: The languages it knew in life
Challenge Rating: 4 (1,100 XP)

Spellcasting. The mummy priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The mummy priest has the following cleric spells prepared:   Cantrips (at will): sacred flame, thaumaturgy   1st level (4 slots): command, guiding bolt, shield of faith   2nd level (3 slots): hold person, silence, spiritual weapon   3rd level (3 slots): animate dead, dispel magic

Actions

Multiattack. The mummy priest can use its Dreadful Glare and makes one attack with its rotting fist.   Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) 2d6+3 bludgeoning damage plus 10 (3d6) 3d6 necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) 3d6 for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.   Dreadful Glare. The mummy priest targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Mummy priests often resembled other mummies, but retained the regalia and weaponry they carried in their former life.

Created by

AEButters.

Statblock Type

Monster

Link/Embed