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BACKGROUND
Name Ruby Neo
Handle Phaserface
Role Medtech
Role Ability Medicine
Rank 4
INT 6
REF 6
DEX 7
TECH 7
COOL 3
WILL 4
LUCK 6
MOVE 6
BODY 5
EMP 2 / 6
SKILLS
Awareness SkillsBASE
Concentration (WILL) 6
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 8
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 9
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) 8
Stealth (DEX) 9
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) 12
Education (INT) 12
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 8
Library Search (INT) -
Local Expert: Your Home (INT) 8
Science: Chemistry/Choose One (INT) 12
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 9
Evasion (DEX) 13
Martial Arts (DEX) x2 -
Melee Weapon (DEX) -
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) -
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 12
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 8
Human Perception (EMP) 8
Interrogation (COOL) -
Persuasion (COOL) 5
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) 13
Cybertech (TECH) 11
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 9
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 13
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity28 / 60
Hitpoints35 / 35
Death Save5
Seriously Wounded Threshold18
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Stun Gun
ARMOR
Location Type SP AP
Head None 0 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 32)
Right Cybereye Data HL
Cybereye installed 7
Teleoptics + to aimed shots 50+ meters away 3
Left Arm Data HL
Cyberarm installed 7
Tool Hand Fingers contain screwdriver, wrench, small drill, and other tools. 3
Medscanner 7
Internal Cyberware Data HL
Nasal Filters Immune to toxic gasses, fumes, etc 2
Fashionware Data HL
Shift Tacts
Biomonitor Can link to agent
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear Agent
Airhypo
Handcuffs
Flashlight
Generic Chic Jacket x3
Glow Paint
Medtech Bag
Leisurewear: Footwear,
Bottoms x3, Top x5
Ammo
Cash 400
Housing
Rent
Lifestyle
Notes
LIFEPATH
Cultural Origins
Western European/Italian
Personality
Stable and serious
Clothing Style
Bohemian
Never without
Strange Contacts
Hairstyle
Striped
Value Most
Power
Feeling about people
People are untrustworthy. Don't depend on anyone.
Most valued person
Yourself
Most valued possession
A piece of clothing
Family Background
Ganger "Family"
Childhood Environment
In a Drift Nation (a floating offshore city) that is a meeting place for all kinds of people
Family Crisis
Your family was scattered to the winds due to misfortune.
Tragic Love Affairs
Your lover mysteriously vanished
Life Goals
Cause pain and suffering to anyone who crosses you
Friends
None
Enemies
-Person you work for Turned down the other's offer of a job or romantic involvement. An entire gang (at least 1d10 + 5 people) -Boosterganger One of you set the other up for a crime they didn't commit. An entire city or government or agency.
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

Ryanmcik.

System

Cyberpunk RED

Statblock Type

Character Sheet

Link/Embed