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Celestial Spirit

Large celestial , any
Armor Class: 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 30 ft , fly: 40 ft

STR

16 +3

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

13 +1

CHA

16 +3

Damage Immunities: Radiant
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Celestial, Understands the languages you speak

Proficiency Bonus (PB): Equals your bonus.

Actions

Multiattack: The celestial makes a number of attacks equal to half this spell’s level (rounded down).   Radiant Bow (Avenger Only): Ranged Weapon Attack: your spell attack modifier to hit, reach 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage.   Radiant Mace (Defender Only): Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.   Healing Touch (1/Day): The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.


Created by

Lord Mcberry.

Statblock Type

Monster

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