Dulöltü Rarch recruited several Augurers into his following. These fortune tellers make there readings from smearing blood on flat surfaces. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore: DC 11 Specific Lore: DC 8 | |
Perception | +7; Low-Light Vision |
Languages | Upach |
Skills | Diplomacy +8 , Fortune-Telling Lore +11 , Nature +7 , Performance +10 Fortune Telling Society +7 |
STR +1 , DEX +2 , CON +1 , INT +2 , WIS +3 , CHA +3 | |
Items | Kukri |
AC | 13 |
Saving Throws | Fort +3, Ref +6, Will +10 |
HP | 9 |
Speed | 25 feet |
Melee | Kukri +7 +3 / -1 ] ( Agile, Knife, Finesse, Trip), Damage Slashing |
Ranged | |
Special Abilities | Fated Doom While Augurers try to avoid combat, no throw of the cards can avoid fate, so a blood Seer learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC. |