| Dulöltü Rarch recruited several Augurers into his following. These fortune tellers make there readings from smearing blood on flat surfaces. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore: DC 11 Specific Lore: DC 8 | |
| Perception | +7; Low-Light Vision | 
| Languages | Upach | 
| Skills | Diplomacy +8 , Fortune-Telling Lore +11 , Nature +7 , Performance +10 Fortune Telling Society +7 | 
| STR +1 , DEX +2 , CON +1 , INT +2 , WIS +3 , CHA +3 | |
| Items | Kukri | 
| AC | 13 | 
| Saving Throws | Fort +3, Ref +6, Will +10 | 
| HP | 9 | 
| Speed | 25 feet | 
| Melee |  Kukri  +7   +3 / -1 ] ( Agile, Knife, Finesse, Trip), Damage  Slashing | 
| Ranged | |
| Special Abilities | Fated Doom While Augurers try to avoid combat, no throw of the cards can avoid fate, so a blood Seer learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC. |