Chill Touch | Spell | Pathfinder 2e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
Chill Touch - Necromancy Cantrip
NEGATIVE

Traditions Components
divine somatic verbal
Cast Range Target Duration Saving Throw
- touch 1 living or undead creature - Fortitude
Description
Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.   * Living Creature The spell deals negative damage equal to 8d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure.   * Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical save, the target is also fleeing for 1 round unless it succeeds at a Will save.   Heightened (+1) The negative damage to living creatures increases by 1d4 .
This spell has been auto-heightened.

Created by

amelianite.

System

Pathfinder 2e

Statblock Type

Spell

Link/Embed