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Gripilli Jinxer - Mystic 6
UNCOMMONGREENSMALLHUMANOIDGRIPILLI

Baneback gripplis with innate magical ability may find themselves drawn to vile magic dealing with poison, vermin, and ill luck. Those who revel in the dreadful legends surrounding their kind often worship evil gods or demons associated with poison, tattooing themselves with mystic symbols to gain powerful control over toxins.
Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17
Perception +16 Darkvision
Languages Common, Upach
Skills Acrobatics +14 , Athletics +12 , Intimidation +12 , Nature +14 , Occultism +11 , Stealth +14

STR +2 , DEX +4 , CON +2 , INT +0 , WIS +4 , CHA +0

Items dart (8), staff
AC 23
Saving Throws Fort +12, Ref +14, Will +16
HP95
Speed 25 feet, climb 20 feet; jungle stride
Melee staff : +14 / +9 / +4 (two-hand d8 ) / Damage: bludgeoning plus baneback poison
   
Ranged dart: +16 / +12 / +8 (agile, thrown 20 feet) / Damage: Piercing plus baneback poison
Special Abilities Baneback Poison (poison) Saving Throw Fortitude DC 24; Maximum Duration 6 rounds; Stage 1 poison damage and stupefied 1 (1 round Stage 2 poison damage and stupefied 2 (1 round Stage 3 poison damage , stupefied 3, and flat-footed (1 round)
  Curse of Baneful Venom (necromancy, occult) The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a –2 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour.Hypnotic Tattoos Trigger A hostile creature targets the jinxer with a melee Strike; Effect Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a DC 22 Will save.Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is unaffected and is temporarily immune for 1 minute. Failure The creature treats the jinxer as concealed until the end of its turn. Critical Failure The creature treats the jinxer as hidden until the end of its turn.
]Jungle Stride A grippli ignores difficult terrain in forests and jungles
Spells Occult Spontaneous Spells DC 24, attack +16
3rd blindness, fear, paralyze (3 slots
2nd dispel magic, summon animal (giant cockroach, giant fly, or giant tick only), vomit swarm (3 slots
1st bane, ray of enfeeblement, spider sting (3 slots
Cantrips (3rd) chill touch, forbidding ward, know direction, shield, telekinetic projectile
Source Pathfinder #170: Spoken on the Song Wind pg. 83

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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