Baneback gripplis with innate magical ability may find themselves drawn to vile magic dealing with poison, vermin, and ill luck. Those who revel in the dreadful legends surrounding their kind often worship evil gods or demons associated with poison, tattooing themselves with mystic symbols to gain powerful control over toxins. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore: DC 20 Specific Lore: DC 17 | |
Perception | +16 Darkvision |
Languages | Common, Upach |
Skills | Acrobatics +14 , Athletics +12 , Intimidation +12 , Nature +14 , Occultism +11 , Stealth +14 |
STR +2 , DEX +4 , CON +2 , INT +0 , WIS +4 , CHA +0 | |
Items | dart (8), staff |
AC | 23 |
Saving Throws | Fort +12, Ref +14, Will +16 |
HP | 95 |
Speed | 25 feet, climb 20 feet; jungle stride |
Melee | staff : +14 / +9 / +4 (two-hand d8 ) / Damage: bludgeoning plus baneback poison |
Ranged | dart: +16 / +12 / +8 (agile, thrown 20 feet) / Damage: Piercing plus baneback poison |
Special Abilities | Baneback Poison (poison) Saving Throw Fortitude DC 24; Maximum Duration 6 rounds; Stage 1 poison damage and stupefied 1 (1 round Stage 2 poison damage and stupefied 2 (1 round Stage 3 poison damage , stupefied 3, and flat-footed (1 round) Curse of Baneful Venom (necromancy, occult) The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a –2 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour.Hypnotic Tattoos Trigger A hostile creature targets the jinxer with a melee Strike; Effect Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a DC 22 Will save.Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is unaffected and is temporarily immune for 1 minute. Failure The creature treats the jinxer as concealed until the end of its turn. Critical Failure The creature treats the jinxer as hidden until the end of its turn. ]Jungle Stride A grippli ignores difficult terrain in forests and jungles |
Spells | Occult Spontaneous Spells DC 24, attack +16 3rd blindness, fear, paralyze (3 slots 2nd dispel magic, summon animal (giant cockroach, giant fly, or giant tick only), vomit swarm (3 slots 1st bane, ray of enfeeblement, spider sting (3 slots Cantrips (3rd) chill touch, forbidding ward, know direction, shield, telekinetic projectile |
Source Pathfinder #170: Spoken on the Song Wind pg. 83 |