Species | Canine |
Subspecies | Worg |
Size | Large |
Type | Large Magical Beast |
Hit Dice | 5d10+10 (46hp) |
Speed | 50 ft. (10 squares) |
Abilities | Str 17, Dex 15, Con 16, Int 6, Wis 12, Cha 8 |
Special Qualities | Darkvision 60 ft., Low-light vision, Scent |
Environment | Temperate and cold forests, hills and plains. |
Organization | Solitary, pair |
Treasure | Standard |
Alignment | Chaotic Evil |
Skills |
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Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +3, |
Feats |
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Alertness, Track |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 15 |
Base Attack | +5/+8 |
Attack | Bite +8 melee (1d6+5) |
Full Attack | Bite +8 melee (1d6+5) |
Space/Reach | 10ft./5ft. |
Special Attacks | Trip |
Saves | Fort +6, Ref +6, Wis +1 |
Description |
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Very large, wolf-like animal. Looks like a normal Worg, except much larger and more ferocious. The eyes are dull, not nearly as intelligent or present as a usual Worg. The fur is dull and dirty, and the Worg is slightly foaming at the mouth. It is not as careful moving around, and it hunts anything and everything living, whether it is hungry or not. It might kill a sheep or a horse, and instead of eating, it just chews it up a bit and moves on. It is unusual for a Worg to hunt and leave its' pray/dinner behind. It is a larger, and slightly off, more aggressive and restless Worg. |