Raise Dead | Spell | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Raise Dead - Necromancy 6th level
HEALINGUNCOMMON

Traditions Components
divine material somatic verbal
Cast Range Target Duration Saving Throw
- 10 feet 1 dead creature of 13th level or lower - -
Description
You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days.   If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or slots available, no points in any pools or any other daily resources, and still with any long term debilitations of the old body. The target is temporarily debilitated, making it clumsy 2, drained 2, and enfeebled 2 for 1 week; thes conditions can't be removed or reduced by any means until the weak has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark.   Heightened (7th) The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) x 400 gp.
Heightened (8th) The maximum level of the target increases to 17. The cost increases to the target's level (minimum 1) x 800 gp.
Heightened (9th) The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) x 1,600 gp.
Heightened (10th) The maximum level of the target increases to 21. The cost increases to the target's level (minimum 1) x 3,200 gp.

Created by

amelianite.

System

Pathfinder 2e

Statblock Type

Spell

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