Detect Magick | Spell | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Detect Magick - Divination Cantrip
DETECTION

Traditions Components
arcane somatic verbal
Cast Range Target Duration Saving Throw
30-foot emanation - - -
Description
You send out a pulse that registers the presence of magick. You receive no information beyond the presence or absence of magick. You can choose to ignore magic you're fully aware of, such as the magick items and ongoing spells of you and your allies.   You detect illusion magick only if that magick's effect has a lower level than the level of your detect magick spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.   Heightened (3rd) You learn the school of magick for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.
Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magick. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).

Created by

amelianite.

System

Pathfinder 2e

Statblock Type

Spell

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